Escape: Malice is a cooperative horror puzzle adventure set in modern-day Japan, where two travellers visiting a mysterious temple are plunged into a sinkhole after an earthquake. They emerge before a foreboding mansion, and the route to escape leads deeper into its dark interior, where malicious inhabitants lurk. The game is designed exclusively for two players, making communication and collaboration central to the ordeal.
The pair explore the mansion and other locations in an ancient Edo-era settlement while uncovering its history and secrets. Puzzles span logic, lateral thinking, decryption and mazes, with the two-player cooperative structure shaping how these challenges are approached. The story unfolds across three chapters, with hand-drawn cutscenes and character interactions revealing the mystery across multiple eras.
Its horror atmosphere combines ominous audio and visuals with art described as a blend of realism and stylization, creating an uncanny, dreamlike setting. That contrast gives the adventure a distinctive identity: escape-room-style problem solving set against supernatural terror, rather than puzzles in isolation. As the players progress from the mansion toward an unspeakable dimension, the game frames exploration and puzzle-solving as a shared attempt to survive and uncover what lies beneath the settlement. The exact experience can vary by chapter. The game’s defining premise remains a tightly paired journey through an unsettling world, where trust and clear communication matter as much as solving each puzzle.