Set in 1935 London, this short yuri mystery visual novel follows a detective heroine drawn into an uncanny case: a woman has returned from the dead, while memories of the past surface around a young student and the heroine’s glamorous ex-girlfriend. The premise entwines a foreign land, an old friend and a strange case, giving the story both a detective’s search for justice and a relationship-focused emotional thread.
The game presents its investigation through visual-novel storytelling, with tangible riddles and clues framed by cel-shaded backgrounds and more than 25 CG illustrations. Its branching structure includes three endings. After completing a specific character route, players can enter an Omniscient Perspective for that character, revisiting the established story from Queenie’s or Xin Rui’s first-person viewpoint and bringing their hidden feelings into focus. A separate extra story, set in Iceland in 1980, adds a time-travel premise and follows the characters into another possible turn of destiny.
That mix of authored narrative, route choices and character perspectives gives the game a distinctly single-player format, rather than a shared or competitive one. The listed features describe a substantial narrative design, including a 90,000-word main story and an additional time-travel story, without making the appeal depend on multiplayer interaction.