Set three years before the first Life is Strange, this standalone adventure follows sixteen-year-old Chloe Price as she forms an unlikely friendship with Rachel Amber, a popular girl whose family secret threatens her world. Their bond gives the story its emotional centre: the two confront personal demons and find a way through them together. The game’s three-part structure frames that relationship as a focused narrative journey.
Choices shape the experience, with multiple endings depending on the decisions players make. A distinctive conversation mechanic, Backtalk, turns Chloe’s sharp tongue into a risk-and-reward tool for provoking others or getting her way. Outside those exchanges, players can add witty tags and drawings to the world, and choose Chloe’s outfits, with other characters reacting to her look. A licensed indie soundtrack and original score by Daughter round out the presentation.
The documented design puts emphasis on Chloe and Rachel’s evolving friendship, dialogue decisions and expressive details, giving players several ways to shape how Chloe navigates this chapter of her life.