Level Devil is a two-dimensional platformer whose levels put the route to the exit at the center of play. Its store description jokes that the game is soothing, while also advertising spikes, secrets, and gameplay that is only “fair-ish.” That contrast gives the premise its distinct flavor: the familiar aim of reaching the door sits alongside hazards that make the path less straightforward than the calm framing suggests.
The description advertises around 240 levels and a local two-player mode. In that mode, two players race toward the door, with each able to set off additional traps for the other. This makes the shared play format more than simply taking turns through platforming stages: it adds direct interference to the race. The provided categories also list single-player, multiplayer, PvP, and shared or split-screen play, while Remote Play Together appears among the listed features.
Its defining idea is straightforward but pointed: make progress toward an exit the objective, then complicate that trip with hazards and, in two-player play, a rival who can trigger more trouble.