Last Days frames its zombie apocalypse around a hard question: will you save survivors or enslave them? Set in post-apocalyptic Maine, the survival RPG ties its story to the player’s actions and words, with choices intended to shape what follows. Its premise places leadership and moral decisions alongside the immediate danger of zombies searching even rural areas for food.
Survival here is organized around gathering and building. Players scavenge for materials and weapons, assemble a crew for particular tasks, and create an outpost. Survivors encountered in the area can become citizens or slaves, while crafting supports the broader effort to keep a community going. A branching storyline and multiple endings give those choices narrative weight, set against the game’s pixel-art presentation.
The store describes Last Days as single-player, so its play format is a personal, choice-led survival story rather than a shared multiplayer session. Its listing also states that development was abandoned after an unfixable error and missing backups, and candidly calls the game bland, important context for expectations.