Labyrinthine sends cooperative players into the abandoned Happisburg hedge maze, where navigating the paths is only part of the danger. Its horror comes from a mix of puzzle-solving, item gathering, and encounters with monsters described as having distinct AI and mechanics. Teamwork and communication matter, but the game also frames splitting up as a possible way to stay ahead of what is hunting the group.
The game offers two different structures for those investigations. Story Mode follows Joan, a mysterious fairground worker, as players uncover the maze’s history and face challenges together. Case Files instead use procedurally generated mazes, with investigations that bring new horrors and escalating difficulty. A leveling system in Case Files unlocks monsters, maps, and cosmetics, while hardcore files offer a tougher challenge with exclusive cosmetic rewards.
Its changing maze layouts, puzzles, equipment, and monster encounters give groups reasons to coordinate and adapt, while Story Mode provides a narrative thread distinct from the more variable case-file format. The result is a horror game whose central tension comes from deciding how to work together when the maze itself keeps players uncertain.