In Labyrinth of Refrain: Coven of Dusk, players embody the living book Tractatus de Monstrum and lead puppet soldiers through a twisting labyrinth. The expedition combines a search for treasure and rare artifacts with escalating danger: the deeper the brigade ventures and the more riches it carries, the more vicious the dungeon becomes. Bringing the haul back is part of the challenge.
Preparation shapes what happens underground. At the base, players can create puppet soldiers, give them different roles, arrange squads and formations, improve equipment, answer townsfolk’s requests, and receive assistance from Dronya through Witch Petitions. Exploration adds physical obstacles and puzzles, with routes forward opened by leaping barricades or breaking through walls. In combat, orders, formation changes and special skills let players direct the brigade, including calling for an all-out attack; success depends on preparation and strategy.
The game’s RPG and strategy elements center on a single-player expedition, rather than a mode built around coordinating with other players.