Set in 1987, Killer Frequency casts players as Forrest Nash, a former big-city radio DJ working the graveyard shift in Gallows Creek. After the police chief dies, townspeople call the station for help as a mysterious killer stalks them. Its horror-comedy premise makes the radio booth the center of a small-town crisis, with Nash’s role as an unlikely responder shaping the story.
The game combines first-person exploration with branching conversations and puzzle solving. Players gather clues, make decisions and work through riddles while speaking with potential victims and suspects, with callers’ survival at stake. The detailed radio station also gives the investigation a tactile, period-specific setting: its interactable objects include a working cassette and record player. A fully voiced cast and an original soundtrack inspired by 1980s music complete the presentation.
Killer Frequency is listed as single-player, so its radio calls, choices and clue gathering form a solo narrative adventure rather than a shared or competitive multiplayer format.