Kidnapped casts players as Sebastian Lee, who vanished from Stirling, Scotland, and wakes cold and alone in captivity. The story follows his disappearance in the winter of 1992, with escape and the mystery behind his abduction driving the adventure. Its settings range from a two-hundred-year-old manor to damp caves and a wildlife-filled forest, giving the search an unsettling, exploratory focus.
Progress combines exploration, puzzle solving, and combat. Players can examine, use, or pick up many objects, collecting items to aid survival and progression. The world changes as Sebastian advances, while enemies, including wildlife and strange creatures, can appear dynamically; the game presents the player as prey rather than hunter. Weapons may be found, but danger is not confined to any one place, reinforcing the horror design.
Kidnapped is listed as single-player, so its play format centers on an individual journey through the story rather than shared multiplayer sessions.