Juno: New Origins is a three-dimensional aerospace sandbox built around designing vehicles and seeing how they behave under realistic physics. Its customizable parts let players create rockets, airplanes, and cars, then test them across land, sea, air, and space. The premise reaches beyond construction: players run an aerospace company, taking on contracts for money while milestones and landmarks provide tech points toward new technology.
The design supports both hands-on building and detailed engineering. Parts can be reshaped or resized, and engines can be tuned for different purposes, while a performance analysis window surfaces measures such as delta-v, thrust-to-weight ratio, and specific impulse. Once a craft is flying, orbital mechanics, predicted encounters, and time-warp make navigation part of the challenge. Players can also use Vizzy, a visual programming language, to automate craft or record telemetry, extending the sandbox into introductory coding and systems design.
Career progression sits alongside open-ended construction and a persistent sandbox, giving players different ways to approach the same aerospace toolkit. Planet Studio adds another creative layer, letting players make planets, moons, stars, and star systems; community sharing also supports downloading and uploading crafts, planets, and sandboxes.