InfraSpace is a single-player city-building simulation set on the edges of human space, where a settlement begins with astronauts sent to gather raw materials. Rather than relying on credits to raise a city, players establish production chains: mined resources feed facilities such as steel mills and concrete factories, while essentials including food and oxygen depend on reliable supply. The long-term ambition is to terraform the desert planet, a project that calls for substantial resources and a developed settlement.
Its defining challenge is coordinating the movement of goods. The game simulates individual cars, so roads can become congested unless players manage the network with routes and structures such as highways, roundabouts, and multi-lane roads. Different cargo can travel by rail, through underground pipes for liquids and gases, or in lifts that connect difficult terrain. Meanwhile, the population develops from astronauts to workers with more varied needs, including scientists, engineers, and families whose services include schools.
That combination makes InfraSpace a logistics-focused strategy game as much as a city builder: production, transport, and population needs are intertwined, while adjustable difficulty lets players tune the challenge of traffic management and survival. The central appeal is building an expanding industrial network that can sustain a growing population and eventually support planetary transformation.