In Sink begins with a shipwreck, then sends two partners through rifts into strange worlds in search of a way out. Its escape-room structure links varied settings, including a hidden pirate ship, a mysterious art museum and a physics-defying train. Rather than treating these locations as scenery, the game frames each as a new setting for collaborative puzzles and mysteries.
The central challenge is staying coordinated: players must act as each other’s eyes and ears, interpreting clues together and working through mechanisms such as wheels, levers, scales, buttons and pressure plates. Many puzzles rely on shapes, signs, colours and numbers instead of language, with a design described as colour-blind friendly. A dynamic hint system is also intended to help without giving away solutions, keeping attention on communication and joint problem-solving.
Its listed features include eight levels, accessible controls and vibrant visuals; the defining appeal is the shared process of noticing clues, comparing interpretations and finding the route onward together.