In Exilium is a single-player, isometric hack-and-slash RPG that favors exploration over guided questing. Its world is presented as a place for players to investigate on their own: the design promises no hand-holding, with secrets and puzzles to uncover rather than a stream of distracting objectives. That approach gives the adventure a deliberately spare feel, putting attention on where to go and what to find.
Combat is action-based, with character attributes available for customization and randomly generated items supporting different play styles. Players face enemies and bosses, while puzzles and hidden discoveries break up the fighting. The game also lists procedurally generated Infernus dungeon levels after the campaign, extending its exploration into a separate dungeon format. Its combination of straightforward combat and randomized loot contrasts with the more conventional quest-driven RPG structure it explicitly avoids.
Those formats represent distinct ways to engage with the game: solitary exploration and competitive matches.