ICARUS casts players as prospectors sent from an orbital station to a terraformed planet whose atmosphere turned toxic after colonization failed. Its harsh wilderness makes preparation part of the premise: players explore, harvest materials, craft equipment and hunt while contending with dangerous wildlife, storms and forest fires. The goal is not simply to endure a hostile landscape, but to pursue valuable exotic matter and return to orbit with resources that can support more advanced equipment.
The survival systems extend beyond gathering and shelter. Players can tame and breed animals, train companions, establish farms and develop characters through separate planetary technology, talent and orbital workshop systems. That progression gives expeditions a wider purpose: specialize in skills such as hunting, building or farming, then exchange exotic matter at the workshop for technology and items. Narrative quests fit into either of the game’s main survival formats, though their structure differs between them.
ICARUS offers persistent Open World play, timed Missions and creative Outposts, alongside solo play, co-op for up to eight players and dedicated servers. Missions frame contracts as separate, time-limited drops, while Open World can incorporate the same quests as Operations; Outposts instead provide a safe setting with regenerating resources.