In City of God I: Prison Empire, the player becomes warden of Pompeii Prison in a city where private prisons are sold to the highest bidder. The job reaches well beyond custody: plan the facility, provide food, water, accommodation and waste disposal, and keep prisoners productive. The game’s dark management premise ties basic upkeep to the risk of unrest, including riots and jailbreaks, while leisure facilities can help inmates focus on work.
Production and commerce give that prison routine an unusually criminal edge. Six workshop specialities range from clothing and furniture to chemicals and firearms, with nearly 100 kinds of goods available to produce and sell. Prisoners with particular skills can be assigned to workshops or sent on missions such as bank break-ins and kidnappings. Prices shift daily, so buying materials cheaply and choosing when to sell feed into plans to expand the prison and influence the city. Skill points earned through daily work unlock projects, while dealings with gangs add another layer of balancing competing interests.
This is a single-player blend of simulation, strategy and RPG elements, framed around one warden’s management of both a prison and its surrounding criminal network.