I Am Fish turns a long journey home into a comic, hazardous adventure. Four fish friends have been separated from their pet-shop tank, and the goal is to guide them from scattered corners of Barnardshire toward the open ocean and a reunion. Their different temperaments come with distinct abilities: the pufferfish can inflate and roll, while the flying fish can glide. The premise gives each escape route a clear destination, but the fish’s separation makes the journey feel like a series of individual trials.
Movement is built around swimming, rolling, gliding, biting, and flipping, with deliberately challenging controls. Fish travel in makeshift water carriers such as jars, wheeled mop buckets, and pint glasses, each presenting its own navigation challenge. The route cuts through an otherwise idyllic English county where roads, rooftops, wildlife, deep-fat fryers, and fragile bowls threaten the travelers. A fish that falls too far, runs out of air, or otherwise flounders returns to the latest checkpoint, giving players a chance to try a different approach.
The listed format is single-player, so this is a solo adventure rather than a shared fish-rescue outing. Its combination of character-specific movement, precarious containers, and checkpoint retries makes the route itself the central challenge.