Hunger Playtest is a playtest associated with HUNGER, a multiplayer first-person extraction RPG set in a plague-ravaged version of Europe. The parent game’s premise casts survivors into a decaying landscape where an unknown bacterium has left ruin and danger in its wake. That bleak setting frames the wider game, rather than confirming which parts of it are included in this playtest.
HUNGER combines high-risk expeditions with persistent character development. Its broader design centers on quests, experience and a skill system, alongside the extraction loop of scavenging and trying to survive encounters with horrors and rival survivors. Players can also specialize in crafting or gathering, with a player-driven marketplace connecting those professions to the game’s economy. The playtest’s precise content scope is not specified, so these details describe the associated game, not guaranteed test features.
The parent game also emphasizes a social hub called the Chateau, where players can interact with quest givers and other characters, and proximity voice communication during expeditions. Combat blends ranged weapons with melee fighting, while character builds can be shaped through abilities and a large talent system. Together, these elements give HUNGER an identity that reaches beyond extraction combat into RPG progression, specialization and survival. Playtest content may differ from the broader game.