HUMANKIND turns the sweep of human history into a strategy game about shaping a civilization rather than following a fixed national story. Players guide a society from the Neolithic tribe toward the Modern Age, combining historical cultures along the way. A Babylonian beginning, for example, can give way to Mayan, Umayyad and British eras, with each culture adding a distinct gameplay layer. That changing identity is the game’s central design idea: the civilization develops through a sequence of choices, not a single unchanging culture.
Those choices reach beyond cultural selection. Players encounter historical events, make moral decisions, pursue scientific breakthroughs, and discover natural wonders or build remarkable creations. Fame, rather than a simple race to a predetermined destination, is the unifying victory condition: deeds, decisions and victories contribute to a lasting mark, and the player with the most fame wins. Battles also have their own tactical format. Armies can be unstacked, units commanded individually, and siege weapons used against cities; engagements unfold as mini turn-based board games on the world map and may span multiple turns, with reinforcements available.
It is therefore a historical strategy game designed around civilization-building and tactical decisions, with competitive play as one part of its format rather than the whole premise. Players can also create and customize a leader avatar that evolves visually as the civilization develops.