House of Lizards casts the player as the Great Ancient Knight, sent undercover into the Lizards’ lair to gather intelligence for fellow knights. The mission also involves recovering Ancient Manuscripts, taking Baikal Water and destroying the enemy base. Its premise mixes fantastical conflict with references to ancient Slavic settings and figures, giving the action-adventure its own unusual frame.
The listed objectives make the design more specific than a simple hunt: collect five manuscripts, drink Baikal Water and destroy the Lizard bases. The game also advertises five Great Knights to choose from and the ability to call named allies to your aid. Its locations range from a forest camp and Lake Baikal to a Martian military base and Nibiru, while bonus settings include Saint Petersburg and a winter forest. Cutscenes and more than fifteen lizard species add further variety to that setting.
The documented format centers on choosing a hero, pursuing mission objectives and moving through distinct locations; the listing also notes achievements and trading cards. Together, these details place the game between action, adventure and role-playing, with an intentionally eclectic mix of sci-fi, Slavic mythology and seasonal detours.