House of Detention places its protagonist in an unfamiliar dungeon with little more than a flashlight. The game frames this predicament as horror, leaning on creepy atmosphere and atmospheric music while surrounding the player with an unusual cast of monsters and characters. Its premise pairs confinement and danger with deliberately irreverent touches, including collectible meme scrolls, giving the dungeon a distinctive comic edge.
Progress is tied to searching the environment for specific objects: players collect water mugs and meme scrolls, with the description setting goals of eighteen mugs and five scrolls. The game also points to a locker room and a gym as notable settings, and warns that completing it calls for both mental and physical effort. Those details suggest a design built around exploration, collection, and confrontations, though the supplied information does not spell out the exact challenges or combat rules.
The listed play formats include single-player as well as multiplayer options, including PvP and online co-op. Its mix of dungeon horror, collectible objectives, and a knowingly eccentric presentation provides the context for understanding the game behind the counts.