Horizon Source is a battle royale whose design shifted away from tying fixed weapons to individual heroes. In the Ark of Horizon, characters can instead be paired freely with skills and weapons, giving the game a more flexible foundation for each match. The skill system lets players choose one active skill and one passive skill at the beginning of a game, making those selections part of the opening setup rather than a fixed hero package.
The combat emphasizes shooting, with weapon recoil and shooting feel added across the arsenal. Movement and battlefield awareness also shape the design: players can use Shift to lock their speed-up, and friendly units have visible contours. An underwater respiratory system adds another element to navigating the environment, while adjustments to flying speed and endurance affect traversal. A Training Ground is among the documented features, offering a dedicated space for practice.
Horizon Source also includes Duo Mode, alongside its ring-shrinking battle royale mode. Its Tidal Wave mode was described as closed while under optimization, so it should not be assumed to be part of the currently documented lineup. Taken together, the game’s distinctive direction is a battle royale that combines freely matched skills and weapons with shooting-focused combat and multiple movement considerations. These details describe the game’s design, though the contents of any particular build may differ.