HoloParade turns hololive VTubers and mascot characters into a lively 2D tower defense parade. Players summon characters from their base and send them toward the enemy base, with victory coming from destroying it. Its central appeal is combining familiar character collecting with stage-by-stage strategy rather than relying on a single favorite lineup.
Squad design reaches beyond character choice: each character brings distinct strengths and abilities, while the Symphony Effect activates based on the instruments played by marching characters. The order of summons and the formation can therefore shape a run. Character development adds leveling, limit breaking, and selectable skills, and levels can be reset with the coins spent returned. The game also describes itself as suitable for casual play while encouraging experimentation with formations for stages with different traits and opponents.
The main tower defense battles sit alongside an office home screen and mini-games, including obstacle-dodging and a dance game. Character scouting uses in-game tickets and presents a choice between two randomly selected candidates. It is a distinctive mix of formation planning, character development, and hololive-themed side activities.