Holdfast: Nations At War is an online multiplayer roleplay shooter built around large historic clashes on land and at sea. Its battles span the Napoleonic Wars and the First World War, with players taking sides among named empires and wartime powers. Proximity voice chat is central to the design: players can coordinate, role-play, or add their own chatter to the fighting, making communication part of the match’s social texture.
The action ranges from loading and firing musket volleys shoulder to shoulder to supporting troops with artillery, serving as an officer, riding on horseback, or commanding naval vessels. The game also depicts battles at sea, including engagements involving ships from the age of sail and a dreadnought at Gallipoli. A selection of classes brings distinct traits and abilities into team play, while progression and cosmetic unlockables let soldiers customize their appearance and equipment.
The premise is historical warfare, but its distinctive emphasis on proximity chat and role-play means the experience also depends on how players communicate and inhabit their battlefield roles.