Ho Tu Lo Shu: The Books of Dragon casts its protagonist as a traveler displaced through time and space into an unfamiliar wuxia world, searching for a way home through the two lost books named in the title. Its open-world CRPG structure lets players follow clues and questlines or stray from the main trail to engage with people they meet. Helping or betraying them is presented as a choice, while memorable characters can also join the player’s squad.
Exploration and character-building shape that freedom. The world includes caves, mountains, hidden areas and encounters with NPCs described as having their own inventories, property, work, preferences and routines. Combat is turn-based and begins on the spot, with no loading screen or background change; players spend action points to move, use martial arts or items, and command a four-member squad. Character development centers on six paths of inspiration and choices among techniques in martial arts skill trees, supporting different builds rather than a single prescribed style.
That blend of roaming, branching interactions and tactical squad battles gives the game a distinctly single-player format. Steam lists the game as single-player, alongside its adventure, RPG and strategy genres.