HITMAN™ puts players in the role of Agent 47, a master assassin travelling to exotic locations to eliminate targets. Its defining idea is an experimental playground: a katana or sniper rifle may be part of an assignment, but so may an exploding golf ball or expired spaghetti sauce. That range of tools gives the premise a distinctive, mischievous edge.
The game invites players to experiment with how they approach target elimination rather than presenting the assassin’s arsenal as conventional equipment alone. The Game of the Year Edition’s documented contents include missions and locations from the first season, a Patient Zero bonus campaign, themed Escalation Contracts, outfits and weapons. Together, those elements describe a game built around assassination scenarios and a range of tools, while the listed additions provide context about that edition without implying every item is part of every edition.
The combination of Agent 47’s global assignments and unconventional ways to eliminate targets is central to the game’s identity, making experimentation the connective thread between its premise and its equipment.