寄居隅怪奇事件簿 Hermitage Strange Case Files is a mystery game set in the international metropolis of “New City,” where a wave of strange cases draws the owner of the old Hermitage bookshop and their companions into danger. What begins amid rumors and deception grows increasingly uncanny as the shopkeeper pursues answers linked to forces beyond ordinary understanding. The game’s central appeal is the way its urban investigation connects everyday sources of information with an increasingly eerie mystery.
Conversation is a practical investigative tool: choosing an approach suited to each character can uncover important information for advancing the story. Clues also come from varied sources, including dialogue, television programs, and online forums. Rather than treating these details as background flavor, the game asks players to assemble information and doubts into arguments that test their deductions. Successful reasoning matters beyond simply solving a puzzle, since whether an argument holds can affect how the story unfolds.
That combination gives the cases a distinctive rhythm: gather fragments from conversations and media, weigh them against uncertainties, then make a case strong enough to influence events. The bookshop setting anchors the investigation in a familiar urban space, while the growing presence of inexplicable threats pushes it toward supernatural horror. Its focus is not only on discovering what happened, but on navigating character-specific conversations and reaching a conclusion amid rumors, lies, and unsettling revelations.