HAWKEN REBORN casts players as mercenary pilots on Illal, a world whose promised future has collapsed into corporate rule and environmental ruin. Illicit terraforming poisoned the atmosphere, while a nanite plague known as the Giga devastated the planet. The story frames each sortie as a struggle to survive among rival factions and uncover the truth behind Illal’s corruption.
Combat centers on mobile mechs called Axes, whose weapons and thrusters support movement across the ground and into vertical spaces. Patrols offer Radio Missions and bounty contracts, with scrip and resources available for mech upgrades. There is a risk-reward edge to staying out: enemies grow harder the longer a pilot remains on patrol, and a disabled mech returns to the Hangar with only scraps. Blueprint-based progression lets players tune weapons and key components as they build a war machine to suit their approach.
The store lists single-player, multiplayer, and co-op, including online co-op, alongside the game’s PvE focus. Its mix of patrol missions, mech construction, and a larger conflict over Illal gives player-count figures useful context: they describe activity around a game built around both solo and shared play, rather than a purely competitive arena.