Havendock casts settlement-building as life on the open ocean: you begin with a humble colony and work toward a thriving, high-tech town. Its relaxed, self-directed approach lets players arrange the settlement at their own pace, while welcoming new survivors adds a social and logistical dimension to the project.
The day-to-day work links scavenging, production, and care. Collect floating debris, build facilities to become self-sufficient, and grow crops and cook meals; animals can be both companions and helpers. New settlers bring additional needs, but you can assign tasks and production, teach them to work, and automate chores. That mix makes colony management about shaping a functioning community rather than simply expanding buildings.
Beyond the settlement, boats lead to islands, while a submarine opens up underwater exploration for ores and oil, or space for an underwater farm. The design also reaches from practical devices such as water distillers to robots, power plants, and a rocket, giving the colony a progression from basic survival toward ambitious engineering.