Hatred frames its premise around a protagonist consumed by hatred for humanity, setting out to attack people in a city’s outskirts. Its bleak, deliberately extreme outlook shapes the game’s identity: the stated goal is not rescue or reconciliation, but a destructive killing spree that ends in a spectacular death.
The action combines direct violence with movement and tactical survival. The protagonist must run, think and hide, then fight back when armed forces arrive; the store description also emphasizes shooting, injury and killing as central parts of the experience. That mix gives the rampage a hostile opposition rather than presenting it as violence without resistance.
Hatred is categorized as single-player, so its play format is a solitary action experience rather than a shared session.