Halls of Torment sends players into underground worlds rendered in a pre-rendered style reminiscent of late-90s RPGs. Choose a hero, descend into the halls, and face waves of unholy enemies before confronting a tormented Lord. Its premise is built around survival under pressure, with distinct environments and bosses adding variety to each descent.
A run is described as quick and casual, lasting around 30 minutes. During it, players strengthen their hero with traits, abilities, and items, shaping a fresh build through the synergies those choices create. Bosses have their own mechanics and attack patterns, while different characters support different play styles. Quests provide a longer-term progression thread, and special items can be brought back to customize future runs; magical tinctures offer another way to influence what comes next.
The figures can be read alongside a game centered on repeated survival runs, build experimentation, underground exploration, and boss encounters, rather than multiplayer sessions.