Hadean Tactics combines roguelike deckbuilding with autobattler strategy, setting each run in an underworld where a Hero confronts the Six Wings of Hell. Rather than directing every fighter moment by moment, you recruit souls to battle automatically, then use cards to influence their actions. That division between autonomous units and card-driven intervention is the game’s defining tactical tension.
Runs travel through procedurally generated paths and maps, with different circles of the realm, bosses, and events to encounter. Cards and relics can be combined with unit skills and alliances, making party composition and synergies central to shaping a strategy. Combat uses a semi-real-time system, joining the planning familiar from deckbuilding with battles that unfold as your recruited souls fight. The game also lets players create custom Heroes and decks, adjusting stats and combining skills and alliances to develop their own approaches.
For each run, the appeal lies in adapting a deck and recruited party to changing routes and encounters, then refining combinations across future attempts. With customizable builds alongside generated paths and events, Hadean Tactics offers several layers of strategic choice within its roguelike structure.