Gun Metal casts the Havoc Suit as civilization’s last hope against a relentless enemy. This ten-meter prototype is built around a striking transformation: it can shift instantly from a heavily armed ground vehicle into an agile jet, making the change of form central to both the fiction and the action.
On the ground, players fight enemy forces with an extensive armoury; in the air, the jet takes on aircraft in high-speed dogfights. The environments are also part of the spectacle: the suit can scorch terrain, crush rocks, fell trees, damage towering buildings and raze settlements. Its campaign is organized into fourteen missions, giving the destruction and combat a sequence of set engagements rather than describing an open-ended format.
The Steam listing identifies Gun Metal as single-player, so its player-count context is straightforward: this is a solo action game built around switching between two combat roles, not a shared-player experience. That format puts the emphasis on mastering the suit’s ground-and-air versatility and taking on the invaders across the mission sequence.