Ground of Aces places players in command of a remote military air base at the dawn of the Second World War. Its focus is the working life behind the aircraft: preparing pilots and crew for duty, organizing missions, and responding to attacks. Rather than framing the conflict solely through aerial combat, the game asks players to experience it from the air base crew’s perspective.
Base construction and management are central to that perspective. Players plan and place every wall, shape the layout to their own design, and make room for aircraft whose infrastructure needs grow with their size. The game also calls for attention to the people living and working there: crew members have individual personalities and personal stories, while their physical and mental readiness matters to their duties. Its aircraft roster includes recognizable World War II fighters such as the Hurricane and Spitfire.
The visual identity draws on Franco-Belgian bande dessinée, presenting the base and its planes in a style inspired by classic comic art. Ground of Aces is listed as a single-player simulation and strategy game, so its player-count context is a solitary management experience built around designing a base, caring for its crew, and preparing for wartime demands, rather than a shared multiplayer session.