Going Under turns the wreckage of failed tech companies into a satirical dungeon-crawling adventure. You play an unpaid intern in Neo-Cascadia, sent beneath the company campus to face employees cursed to haunt the ruins as monsters. Its targets include startups themed around gig work, dating sites and cryptocurrency, giving the descent a distinctly corporate, offbeat setting.
Combat is built around improvisation and fragile equipment: laptops, brooms and other discarded objects can serve as weapons, while even proper weapons may break. That makes choosing what to wield part of the challenge, rather than a matter of relying on one dependable tool. Between expeditions, Skills learned at the Cafe can appear in future runs; using them enough unlocks the option to start with them, and combining Skills creates room for different approaches. Tasks for co-workers also build Clout and unlock their bonuses.
The game is listed as single-player, so its dungeon runs and progression are framed as an individual adventure, not a shared party experience. Beyond fighting through the ruins, the story follows the intern’s employer, Fizzle, and the parent company Cubicle, while boss encounters and enchanted relics connect dungeon victories to the company’s fate. That blend of breakable weapons, evolving Skills and workplace satire is the defining context for Going Under’s play format.