Going Medieval Playtest is a playtest associated with Going Medieval, a settlement-building game set after a rampant plague has devastated civilization. The parent game’s premise centers on helping survivors establish a home in a wilderness reclaimed by nature. The test’s exact included content is not documented, so this context should not be taken as a list of features available in the playtest.
Going Medieval’s design combines settlement management and survival strategy with hands-on construction. Its 3D terrain tools support building upward into multi-storey strongholds or downward into underground spaces, while gathered materials such as stone and clay furnish rooms including workshops, chapels and libraries. Terrain can also be reshaped for construction or military strategy, giving the settlement’s layout a practical role beyond appearance.
The game’s residents are individual characters with distinct skills, personalities, preferences and needs. The example of Grimbold, a capable animal handler with a savage disposition and a taste for fine clothes, illustrates how managing people is part of developing a settlement. The broader design also includes defenses against raiders, crafting and research, and combat in which settlers’ skills inform strategy. Playtest content may differ from the parent game’s broader design.