Goblet of Maya casts the player alongside Marcus, an amateur archaeologist whose routine temple assignment takes an unexpected turn. In a site considered already examined, he discovers a secret entrance to unexplored ruins. The expedition’s purpose is to find the legendary goblet of Maya, said to hold the power of day and night, while navigating a dangerous ancient setting.
The game is presented as a challenging pixel-art platformer built around hazardous ruins, traps and fauna. Its distinctive puzzle tool is the ability to change between day and night: time is not just part of the setting, but something players can manipulate to solve puzzles. The store description also advertises 50 levels, giving the adventure a level-based structure rather than a single continuous exploration space.
Its appeal rests on working through the ruins’ challenges and using the day-and-night mechanic to progress, with the archaeological premise framing that journey.