Gatekeeper: Eclipse sends players into three locations in a place called The Nowhere, where the goal is to protect the Heart of Time from waves of enemies. Its central pressure comes from portals: enemies emerge through them, and an uncleared location has consequences beyond its own battlefield. Leave foes behind, and they will follow you into the next level, turning each area into part of a continuing fight rather than an isolated encounter.
That carryover gives the defense objective an unusual edge. Clearing a location is not just about surviving the current rush; it also prevents remaining enemies from joining the next stage. The game offers free skills on each level, adding a recurring opportunity for character development as players advance. Its premise promises a large enemy assault, while its portal system supplies the defining tactical consideration: deal with the threat before moving on, or face it again later.
The supplied listing identifies the game as single-player, so its play format is a solo progression through these linked encounters rather than a shared multiplayer session. The prologue also includes two endings, giving its opening chapter more than one stated conclusion.