Gaokao.Love.100Days frames teenage romance around the pressure of China’s national college entrance exam. Its student protagonist begins a relationship shortly before the test, facing the question of whether love can fit into an already demanding stretch of school life. That setup gives the dating simulation a specific tension: romance is not separate from exam preparation, but one of the competing priorities shaping the story.
The central choice is how to balance romantic relationships with study and scores. Players can pursue classmates while deciding whether to keep both ambitions in view or let one take priority, giving the premise its defining push and pull. The game’s branching structure broadens that choice into more than ten story lines and over fifty possible endings, making different outcomes part of its appeal rather than presenting a single path through the final days before Gaokao.
Its single-player format suits a personal, choice-led story built around individual relationships and consequences. The appeal lies in exploring how romance and exam pressure intersect across its varied routes and endings.