From the Depths puts vehicle design at the center of its battles: players build craft and structures, then take first-person command of creations ranging from battleships and submarines to aircraft and hot-air balloons. Its engineering is consequential, not just visual. Add or lose blocks and a vehicle’s functionality, physics, and control change, with factors such as buoyancy, drag, and inertia tied to the design and damage sustained.
That construction toolkit reaches into weapons, engines, and automated control. Players can assemble custom missiles and torpedoes from components, configure cannons with different barrel and ammunition parts, and build AI systems from a mainframe and cards. The game’s modes put those creations to different uses: creative mode emphasizes design and combat, a campaign spans islands and factions, story missions call for upgrading designs to suit a role, and adventure mode begins with a raft in a dangerous universe.
The play format ranges from solo challenges to shared design and combat. The store description lists single-player content alongside multiplayer options, including co-op design, adversarial modes, and a co-op version of the campaign.