FPS Chess starts with the recognizable goal of playing chess against a friend or a stranger, then gives the contest an action-game twist: opponents can fight directly rather than relying only on moves across the board. The store description frames the match as a clash between chess strategy and first-person combat, where an apparent checkmate can still leave a player facing the king’s sword.
Its six piece toolkits distinguish the combatants with different weapons and abilities. The examples include a rook using a sniper trick-shot, a queen firing a randomly sprayed machine gun, and a king wielding a sword. Duels also take place in a room to explore, while a custom board editor lets players choose their favorite pieces, adding ways to shape a match beyond the standard chess premise.
That mix means the game’s activity can relate to either networked competition or play alongside someone locally, while its central appeal remains the unusual blend of chess pieces and direct combat. The game was developed as a student project at DigiPen Institute of Technology for educational purposes.