Foxhole is a massively multiplayer sandbox set in a war that persists for weeks, with thousands of players shaping its outcome. Its central idea is that soldiers are not just participants in battles: players also supply the equipment and infrastructure that make those battles possible. That broad division of labor gives the game a scale beyond a conventional match-based battlefield.
Logistics are part of the conflict itself. Players produce and transport ammunition, weapons, vehicles, and fuel, while supply lines and infrastructure can become targets. At the front, they can build trench networks and bunker complexes; tank crews work across gunner, commander, and engineer roles. Dynamic snow and rain can affect rivers, equipment, and artillery, while bombardments can permanently alter towns and landscapes. The wider war also encompasses naval forces, player-built railways, industrial facilities, aircraft, and paratrooper operations.
The count therefore sits alongside a game whose battles depend on both frontline action and the player-run systems supporting it. The store listing also describes a large sandbox of hand-crafted settlements and other locations, giving that conflict a setting beyond a single battlefield.