Forefront places its battlefield in 2035, where the energy corporation O.R.E. uses a private military to protect its monopoly on Red Orpiment, a mineral described as vital to powering the world. Local governments and resistance fighters are battling to reclaim control, and players enter the conflict on one side. This premise gives the combat a clear territorial objective rather than framing it as warfare without a stated cause.
The game is a VR-only, cross-platform multiplayer shooter designed around large team battles. Players can choose Assault, Engineer, Medic, or Sniper, with specialized weapons, attachments, and gadgets unlocked through soldier and class progression. Ground, sea, and air vehicles broaden the ways to approach objectives: the listed options include tanks, helicopters, humvees, quads, and boats. Semi-destructible environments add another tactical layer, since players can blast through walls and demolish buildings to open routes or remove enemy cover.
Teamwork, class choice, vehicles, and destructible terrain all feature in the documented design, while the setting supplies the conflict those battles serve.