A few days before summer vacation, a girl appears and says she is a ghost, then asks the narrator to make her disappear. The story follows the narrator’s attempt to trace her past through a vision of the color of death. Instead of moving steadily toward the girl’s end, their relationship begins to settle into everyday life, giving the supernatural premise an intimate, wistful turn.
The game describes itself as a cinematic visual novel, built around a story and illustrations enhanced by expressive presentation. Animated cutscene sequences, event artwork, backgrounds and distinctive scene transitions shape how the narrative is delivered. Its approach gives visual movement a prominent role alongside the written story, rather than relying on prose and still images alone. The source also highlights original vocal soundtrack pieces as part of the presentation.
The account of a ghost girl, the narrator’s unusual perception and their growing place in one another’s daily lives gives this specific visual novel its focus; it is not described as a competitive or cooperative game.