In Finn Dorset’s Institute For Livestock Replication, you play Finn, a clone farmer beginning on a grassy dwarf planet with one moon sheep, a small paddock and a cloning machine. The aim is to grow that modest start into a wool-producing enterprise. Its hand-drawn cartoon presentation gives the space-farm premise a playful visual identity, including the developer’s promised space goose.
Progression revolves around cloning livestock, buying upgrades with Moon Money and automating production. Futuristic gadgets help generate more livestock, while transport methods let you sell the resulting wool. The farm also faces hungry hawks and other hazardous hostiles, adding a defensive concern to its incremental business-building loop. The game describes itself as an idle/clicker, with short-to-medium waits between opportunities to progress, and its hundreds of upgrades and progression levels give that gradual expansion room to develop.
Its design also suits background or multitasking play: the developer says there is no game audio and suggests listening to a podcast or watching educational programming on another monitor. Animated, evolving visuals and in-game and Steam achievements round out the documented presentation and progression.