Fill Up The Hole is a short incremental game built around an intentionally odd goal: help peons produce garbage and toss it into a hole. Their gathering and throwing happen automatically, while each load contributes to progress. The larger task is to grow a village that can keep the waste flowing, turning a comic premise into a strategy of production and expansion.
Its decisions come from how the player develops that operation. You can clear rocks to expand the base, place and improve different buildings, and choose an order that affects the result. Peons can be enhanced, while research, talents, skills, resources, and upgrades offer further ways to shape the village. Rather than relying on a single route, the game invites experimentation with different strategies for making and delivering trash.
The listed experience is short, with an extended and relaxed mode for players who prefer a longer or more idle approach; the game also offers two endings. The appeal is in watching a village evolve through upgrades while refining an increasingly elaborate chain of garbage production.