FATE casts the player as a traveler arriving in Grove, where the Old Wood meets the Dungeon Gate. Its action-RPG premise is straightforward: venture beyond town, confront hostile creatures, and build strength through discoveries along the way. The game’s quick, classic dungeon-crawling approach puts exploration and combat at the center of the journey.
Its levels are procedurally generated, shaping caverns, dungeons, mines, and tunnels into changing routes to explore. Along the way, players can collect distinctive weapons, learn spells, and buy or sell items, with the option to try their luck with a shopkeeper. A pet adds another progression path: choose a dog or cat and develop it into more powerful creatures. These systems give the crawl a mix of combat, treasure hunting, and incremental growth rather than making each expedition only about defeating enemies.
FATE is listed as single-player, so its play format is a solo adventure through a classic RPG structure, not a shared party experience.