Executive Assault 2 casts players as spacefaring corporate powers competing for control of a galaxy. Its defining idea is the close pairing of real-time strategy and first-person action: build and manage an asteroid headquarters, then leave the command view to fight directly as a robot or pilot a starship. That shift makes the company’s expansion feel like both an economic campaign and a battlefield struggle.
The strategic layer covers more than placing buildings. Players can establish outposts to claim sectors, mine resources, trade goods for promotions and technology, manage power, and design units for changing situations. Fleets, robots and mechs provide forces to command, while rival corporations and rebellious protestors threaten the company’s ambitions. The game also supports three factions and large-scale tactical ship battles, giving its corporate competition distinct sides and military reach.
In first-person play, the Executron can join an AI-led company or a friend’s, take control of vehicles and starships, defend a base, capture outposts, and raid derelict stations for resources and upgrades. Multiplayer supports up to four CEO companies, with AI-driven CEOs also available.