Evil Genius casts you as a would-be world conqueror, making the hidden headquarters of a mastermind the setting for a strategy game about constructing and running a lair. You can select from three villain characters, then pursue global domination with a doomsday device. The broad objective gives the operation its purpose, while building the base and managing its workforce supply its everyday focus.
The lair takes shape through a catalogue of more than 300 items, including laboratories, rocket caverns, and kung fu academies. Traps and interrogation devices let you deal with government agents who enter your operation. Minions can be trained in research, heavy weapons, and sabotage, while henchmen patrol the base, confront enemies, and undertake missions that build power and notoriety. Together, these systems make the headquarters more than a backdrop: its facilities and staff are central to the villain’s plan.
Its design brings construction, personnel management, and an extravagant scheme for world domination into one format, with the player directing the lair and the people who keep it running. The premise is playful in its villainy, but the listed tasks give that fantasy concrete strategic responsibilities.