Escape Academy casts players as promising students at a school for aspiring escapists. Its handcrafted escape rooms provide the curriculum: each challenge asks players to solve puzzles under pressure, with scenarios ranging from defusing a bomb over tea to escaping a tower filling with water. Campus exploration and a colorful faculty add a school setting around the tests, while the occasional lethal predicament gives the lessons a playful edge.
The game supports solo play as well as two-player cooperation, locally or online, so its puzzle-solving can be a shared effort rather than a lone examination. Tournament of Puzzles adds a different competitive format, with globe-spanning arenas and modes built around racing, searching for trophies, or connecting three symbols. Power-ups can distract opponents or provide an assist, making this strand of the game a contest as well as a test of puzzle skills.
Its school premise ties those formats together, treating each room or arena as another unusual test in the art of escape.