Empire of Sin casts players as one of fourteen real or historically inspired mob bosses in 1920s Chicago. The goal is to build and manage a criminal empire while defending territory from rival gangs, with figures such as Al Capone, Stephanie St. Clair and Goldie Garneau among the available inspirations. Its setting frames crime not simply as combat, but as a contest for influence and control of the city’s underworld.
That contest spans business management and turn-based fighting. Players oversee establishments including speakeasies and casinos, manage supply chains, and pursue success through business savvy, brutality or notoriety. When rivalries reach the battlefield, a player assembles a gang for turn-based combat to defend or expand territory, or to send a message to opposing gangs. The combination gives the game a distinctive strategy-RPG shape: managing the criminal enterprise and confronting its rivals are connected parts of the same premise.
Its core appeal lies in choosing a boss, shaping a Chicago crime empire and using both economic control and tactical combat to hold ground.